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Question by mrmeizongo · Jun 25, 2018 at 09:09 PM · planequad

Quad vs Planes

So I'm experiencing this weird rendering problem when I use a quad as a place holder if I can call it that. I use the dimensions of the quad to position all the gameObjects I use in my game. I understand that a quad is comprised of 2 triangles and for some reason only one of those triangles is rendered properly(I actually don't know what is going on). However I don't have the same problem when I use a plane instead but I know a quad is the way to go for what I am trying to achieve for performance reasons. Can anybody tell me what could be happening? I included a screen shot of the game when I installed in on my android to test.alt text

2018-06-21-13-53-01-92afc669534a3abc34ce0a58035c48.png (113.2 kB)
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