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Question by LinkUpGames · Mar 31, 2018 at 08:38 PM · blender-exportingblender animation

Imported Blender Animations are Huge?

Hi there, I'm not sure if this would be the right place to ask this but I can't find a solution googling my issue. So when I make an animation for an fps rig in blender and I import it into Unity, it imports kinda small like most blender imports. I scale and position it to be in the right place as I would normally. However, when I enter the game mode and try to play the animation the rig moves way up in the air and is suddenly massive, like 100x it's original size. I don't really understand this or why it's happening... It's even oversized in the inspector. I'll attach some screenshots to show what I mean.

[1]: https://imgur.com/a/H6HK0

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Answer by LinkUpGames · Mar 31, 2018 at 08:52 PM

Solved it for myself. The issue was the weapon attached to the arm rig was imported as an FBX and then scaled up. What I did instead is import it into it's own blend file and then scale it up there. I then saved it as a .blend file and appended it rather than imported it into the arm rig. It now does not become gigantic upon entering play mode. Hope this helps someone!

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