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Problem with surface of the object in WebGL and Android builts
Hello,
I'm developing an application which show some rings with text. when I build for the application for PC, there is no any problem with the surface. But I build same project for WebGL or mobil(I'm using asus zenfone5) the surface of ring becomes blurry.
I'm using standart shader(Unity5) and reflection probe for reflection.
This is what I want:
This is what I see for WebGL and Android:
I think there is a problem with shaders or some other things while Unity is trying to convert Unity project to javascript or android.
Have you ever seen a problem like this? and do you have any solution ?
Thanks for your advance answers :)
I've noticed that shaders won't be consistent across platforms. Chances are, you'll have to update the shader. Actually, reflection probes seem to have trouble on mobile devices, as I discovered in this thread.
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