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Question by matthewdean3d · Apr 16, 2015 at 10:49 AM · shadertransparentsurface

Transparent Blend by Shader Variant in Surface Shader

Hi,

Ive written a large multi compile surface shader using shader_feature for various features (normal, spec, emission, vertex color, rimlight etc) (much like U5s standard shader but surface instead of V&F). I would like to be able to control transparent blending by a shader_feature but cant find a way to do this in a surface shader.

Am I correct in saying that transparent blending can only be achieved by the #pragma surface parameter "alpha:blend" and this cant be enabled or disabled by shader_feature? Or is there another way to achieve this that I have overlooked?

Thanks in advance

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avatar image ryo0ka · Jun 23, 2017 at 12:47 AM 0
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Hi $$anonymous$$atthew, I am wondering the same thing. Could you let me know if you have found any solutions? Best

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