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Occlusion Culling Issue (Walls/Objects Disappear)
Hello -
I am having an issue with occlusion culling. It does not seem the documentation on the website matches up with the latest version of Unity. The problem I am having is when I tag all objects that I want to be hidden when not in view as Occluder Static and Occludee Static (as stated in the doc) my walls and certain objects become hidden when the player is looking at them.
Should I be tagging all objects that I want to be hidden when not in view as Occluder Static and Occludee Static?
Should I tag the floors the player is walking on as Occluder Static and Occludee Static? What’s the difference between the two?
The visibility lines on the camera seem very large and go through the walls - is there a way to stop them from going through the walls?
Should I declare an occlusion area for each of my rooms? And can they overlap?
Is there anything specific I need to edit/change for my main camera?
Thanks so much for your help
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