- Home /
3rd person clipping
Is there a way to keep a third person camera from looking through a wall when I have my back to it?
if it does not look through walls, where do you want it to be? top view?
@ikelaiah I wan't it to be at the side. kinda be pushed away-ish. (if you know what i mean)
Left or right? By the way, is the third person camera directly behind the player?
@ikelaiah there is a little bit of a tilt behind the player. and left
This answers might help you. Another solution using collider on camera is given here. You can have a look at an example by @whydoidoit here.
Your answer
Follow this Question
Related Questions
Oblique Frustum Clipping 0 Answers
Third Person Camera Wall Covering Camera 0 Answers
Shadow flicker 0 Answers
Problem with mouse look and second skybox cam 0 Answers
Is it possible to render a solid color where the Camera clips to the Near Clipping Plane? 1 Answer