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Question by jsunandmax · Jan 27, 2013 at 12:43 AM · clouds

8-bit transparency in alpha for shadows?

Hello, i'm hoping someone can help with this problem.

I'm projecting a directional light through a plane that has a texture (with greyscale as alpha checked) to get clouds on the ground. See bottom image:

alt text

The issue is, I want soft edges. Before you suggest "cookies", I tried that first but was unable to animate the UV's via script without a piece of geometry; thus this solution. Any help is greatly appreciated; thanks in advance!

badclouds.jpg (1.5 MB)
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avatar image aldonaletto · Jan 27, 2013 at 02:14 AM 0
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Have you tried to set light.shadows to LightShadows.Soft?

avatar image jsunandmax · Jan 27, 2013 at 02:57 AM 0
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thank you for the suggestion, but yes I tried changing the light to Soft Shadwos. That doesn't seem to have any effect.

What seems to be happening is the texture is 'clamping' to 1-bit alpha; so the edges are hard. Any calculation )ie. the projection) after that seems like its going to preserve that hard edge.

I'm probably better off figuring out how to scroll U or V on a cookie, but thats a little beyond my program$$anonymous$$g chops...unless anyone can point me to a working .js for this.

thanks!

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