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Question by $$anonymous$$ · Jul 16, 2017 at 08:27 PM · renderingfpsperformance optimizationocclusion cullinghuge scenes

Trouble with Occlusion Culling

Shortly: I have a huge one-scene-game.Terrain 10k x 10k with nearly 900 objects + trees and grass. For better performance i need Occlusion Culling because without it the FPS is very low.

I choose all objects with Ctrl+A and start Occlusion Culling. It goes until half and then Unity is "Not Answering" or it goes until half,stops and gives an error "Tome Generator Out of Memory" or something like that.

I tried to make all objects static and then make OC - didn't help.

I tried to put static options in OC settings - didn't help.

I tried without static - didn't help.

I tried with only one object - was just staying on zero with no progress.

All baking settings of OC are default.

If someone knows the solution,please help because without this the game won't be able to work properly and probably this will be the end of it's development.

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