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Question by
ShahanButt · Oct 13, 2017 at 12:08 PM ·
performance optimizationmeshcolliderboxcollidermesh colliderocclusion culling
Effect of multiple colliders on Game Performance
I have more then 1000 box colliders in my game and a few mesh colliders. I have used occlusion culling in my game. Does this many active colliders effect the performance of the game? Would it help in the game performance to only active certain box colliders that are in front of the camera and deactivate the rest?
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