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Question by LordVonHenk · Apr 08, 2017 at 11:24 PM · renderingperformance optimization

Performance with a 250x250 grid

I am working on a 2D Building game with a grid. Currently in my grid i have 250x250 "Nodes" which is 62500 nodes in total. Each one of those nodes has a sprite renderer and zoomed out all the way i have around 12fps. Each node has a small script in it too but no update function in it.

Generally speaking when playing the game one would'nt be zoomed out all the way. However is there a better way i can optimize the performance of such thing as this. Each node in the grid would need to be changable so you can change the floor type.

A screenshot to go with the idea

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