Question by 
               Cathbar · Nov 29, 2021 at 08:46 PM · 
                shaderuv mappinglayer mask  
              
 
              Layer Mask in LayeredLit not working on second UV
Hello, I have 3 materials (3 set of different textures: base, damage and moss) and I thought that with the LayeredLit shader and mask with R G B channels I would be able to apply them. I did just like here Unity-Photogrammetry-Workflow-Layered-Shader, but I chose UV1, as in the model the first UV is used for tiling and the second for detail and mask. It doesn't work. Only the main layer is displayed all the time. I made a fast shader similar to the way I did in Blender and Unreal, and it works.
 Only the main layer is displayed all the time. I made a fast shader similar to the way I did in Blender and Unreal, and it works. Is a hidden thing to do in LayeredLit, or i do it wrong, or am I forced to create the entire shader graph?
 Is a hidden thing to do in LayeredLit, or i do it wrong, or am I forced to create the entire shader graph?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                