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Question by firenin · Feb 09, 2017 at 06:17 AM · shaderuvuv mappingalgorithmphotoshop

I want reverse(?) spherize

In Photoshop there is a filter called [Spherize].

You can adjust the convex, concave image centered on the Amount value.

I want to use these functions as shaders.

We used the shader to create a convex image corresponding to the + value in the Asset Store. https://www.assetstore.unity3d.com/kr/#!/content/25378

However, it is doubtful how to create a concave image corresponding to - value.

  • Positive Value alt text

  • Negative Value , i want this alt text

    would like to know an expression or an algorithm that can represent such a UV.

Thank you!

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