Question by
EightBlits · Nov 25, 2021 at 12:08 AM ·
2dshaderrenderwithshader
URP 2D Renderer breaks Shader Graph Material
I made this material using the Shader Graph, and when I apply it to my sprite using the Universal Render Pipeline along with the Forward Renderer, it works! (As seen in Image 0.) But when I switch to the 2DRenderer, it completely breaks the sprites with my custom Material. (As seen in Image 1.)
Image 0
Image 1
The reason I want to use the 2DRenderer is so I can use the PixelPerfectCamera. Which for the style of my game, works perfectly!
example1.png
(1.3 kB)
example0.png
(1.1 kB)
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