How to cretae 2D (ish) Water reflection shader
Hello everyone!
I'm trying to create a 2D water reflection shader that can be used in my game. The issue I've come across is whilst the reflections work great for things above the water (trees etc), whenever something would need to be in the water, or at the same level as the water, things become a bit messy and I'm struggling to work out a solution.
I'm quite new to shader graph but I'm hoping to just be pointed in the right direction in order to solve this problem.
In the screenshot, I'm hoping to be able to reflect the canoe and also the land section towards the left.
I've tried using multiple render textures/cameras to try and create the effect but I'm either doing it wrong or it isn't possible as I've not been able to create the effect.
I appreciate any help you might be able to give :)
Many thanks, Jamie
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