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Question by
ReytheRed · Jun 06, 2013 at 01:06 PM ·
cullingmesh renderer
render objects when the root is offscreen
Some parts of the meshes I'm working with are quite far away from the position of the transform, and when that point is off screen, the whole thing stops rendering. How can I make it stay visible?
It isn't a skinned mesh renderer, just a normal mesh.
I should also add that I am dynamically modifying the mesh.
Comment
CRAP .... @robert, I accidentally deleted your answer, while trying to elevate / tick the answer. I am so sorry. If you get a chance to type it in again, we can tick it. Sorry, @robert !
"Calling $$anonymous$$esh.RecalculateBounds() after modifying the mesh solved the issue, thanks, to robertbu for the suggestion." - OP
Answer by robertbu · Jun 06, 2013 at 02:54 PM
Are you calling Mesh.RecalculateBounds() after modifying the mesh?