Anima2D IK Chain for Legs (CCD, not Limb)
So CCD is pretty much for tails, antenna, etc., but not limbs.
This is problematic for my particular situation, because the great thing about regular IK is that it only bends in one direction—the limitation, unfortunately, is that IK Limbs can only manipulate two bones making an elbow or knee joint.
In maya, you can use a regular IK to span any amount of joints; you use an IK Spline to take care of something like a tail.
So what I'm needing in Unity is to be able to deform a leg with a Sprite Mesh, but not have it behave like a tail. I want the joints to only bend in one direction, like with a regular IK, only using eight Bones to create an all-around bend, not just at one knee/elbow point.
The attached image shows what I want (done in Maya) vs. what I'm getting in Unity. In both instances, the IK handle was only moved up in the Y axis.
Again, I know that CCD was designed for things like tails (it's basically like Maya's SplineIK), but I want regular IK function for a chain of more than two bones.
Is this possible using Anima2D? or with another extension? Or is this my terrible fate?