Question by
Bazeragi · Sep 17, 2021 at 09:45 PM ·
animation2d spritesriggingbones
Manipulating transform of sprite independent of connected rigged bone.
I'm running into a problem trying to change the scale/position of a sprite that is connected to my rig, in an animation. If I scale /move the bone, all the chilled sprites connected to those bones also move/scale. If I try to scale the sprite directly, a keyframe is generated, but no change occurs.
Is this a setting that I need to change, or is this just the way a rigged set of sprites behave?
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