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Question by connorwforman · Oct 07, 2017 at 09:27 PM · scripting problemfpscoroutineautomatic

How would I make my shoot script automatic?

Alright, for some reason the last time I asked this question it got rejected, and I don't know why. It could have been some jerk just reporting for some reason, but that is not my final conclusion.

How would I make this so that when you held down the left mouse button, bulletShoot would keep repeating, but when the mouse button is released the repeating of bulletShoot is stopped.

 public GameObject ScarHBullet; 
      public float showTime = 0.1f; 
      public AudioSource ScarHSound; 
      public int maxAmmo = 31; 
      public float reloadTime = 2.148f; 
      public AudioSource ScarHReload; 
      public GameObject AmmoDisplayer;
  
  
      private int currentAmmo; 
  
  
      void Start () {
          AmmoDisplayer.GetComponent<Text> ().text = "" + maxAmmo; 
  
          currentAmmo = maxAmmo; 
  
          ScarHBullet.SetActive (false); 
      }
  
      IEnumerator Reload() {
          ScarHReload.Play (); 
          yield return new WaitForSeconds (reloadTime);
          currentAmmo = maxAmmo; 
  
      }
  
      void Update () {
  
          AmmoDisplayer.GetComponent<Text> ().text = "" + currentAmmo; 
  
          Debug.Log (currentAmmo.ToString ()); 
  
          if (currentAmmo <= 1) {
              StartCoroutine (Reload ());  
              return; 
          }
  
          if (Input.GetButtonDown ("Fire1")) {
              StartCoroutine (bulletShoot  ()); 
  
          }
  
      }
  
  
      IEnumerator bulletShoot () {
          ScarHBullet.SetActive (true); 
          currentAmmo--;
          ScarHSound.Play (); 
          yield return new WaitForSeconds (showTime); 
          ScarHBullet.SetActive (false); 
      }

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avatar image Hellium · Oct 07, 2017 at 10:10 PM 0
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Hey, this is the "jerk". Yes, I have rejected your question and deleted it. And if you had read your emails, you would have known why.

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Best Answer

Answer by mnarimani · Oct 07, 2017 at 10:05 PM

create a bool variable called "mouseDown", then in your Update function, change

 if (Input.GetButtonDown ("Fire1")) {
               StartCoroutine (bulletShoot  ()); 
   
           }

to

 if (Input.GetButtonDown ("Fire1")) {
               StartCoroutine (bulletShoot  ()); 
   mouseDown = true;
           }
 
 if(Input.GetButtonUp("Fire1")){
 mouseDown = false;
 }

then, change your coroutine to this:

  IEnumerator bulletShoot () {
          while(mouseDown) {
                     if(currentAmmo <= 0) break; //break if the gun ran out of ammo
                       ScarHBullet.SetActive (true); 
                      currentAmmo--;
                      ScarHSound.Play (); 
                      yield return new WaitForSeconds (showTime); 
                      ScarHBullet.SetActive (false); 
            }
       }
 

let me know if this code has any problem because I didn't test it

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