Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by la3eb · Dec 01, 2017 at 12:43 PM · scripting problemcoroutine

My coroutine wont stop working if I am stopping it from another script

So I have this code

  public void showUnit()
     {
         StopCoroutine("hideAgain");
         StartCoroutine("hideAgain");
         currentColor = detectedColor;
         sr.color = currentColor;
         transform.parent = alliedUnits;
     }
 
  IEnumerator hideAgain()
     {
         yield return new WaitForSeconds(1f);
         hideUnit();
         Debug.Log("I am called");
     }


Which works as expected when I do something like this

  private bool showUnitBool = false;
 
     private void Update()
     {
         if(Input.GetKeyDown("s"))
         {
             showUnitBool = !showUnitBool;
 
         }
 
         if (showUnitBool) showUnit();
     }

Basically what this code does is make the unit appear on screen whenever show unit is called and if the show unit function stopped being called it takes 1 second then disappears on its own all is good so far until I call this script from another script/gameObject like so

  private void Update()
     {
         foreach (Transform enemy in enemyInvisibleUnits)
         {
            
             if (unitIsClose)
             {
                 enemy.GetComponent<InvisibleUnit>().showUnit();
                 
             }
 
         }
 
     }


Now what happens is "I am called" string is logged every second and my sprite starts flickering meaning it goes invisible every second for about 1-3 frames, What I am saying is its like StopCoroutine is never being called although it worked when I called it in the update function by clicking on s to stop calling or start calling showUnit(), Whats more interesting is I tried the same thing with Invoke and CancelInvoke() functions the same problem happens, Also I tried putting my Coroutine in an IEnumerator variable the same problem happens although it works fine in the update version of it so any help?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

127 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

DisplayText info and wait for animation ends to destroyobject ( time extra box) 0 Answers

Coroutines randomly stop working 0 Answers

I have chains of connectable objects which reference eachother. Need them to pass a simple boolean to eachother! How? 1 Answer

Coroutine not starting properly with enemy patrol script 2 Answers

Rerun a script after it finishes, when it already has multiple Coroutines? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges