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Question by connorwforman · Oct 04, 2017 at 11:56 PM · scripting problemfps

Why is the secondary showing on play?

So I made a weaponChange script, and when I play it automatically switches to the secondary, without being able to switch back. Could someone tell me why that is?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class weaponChange : MonoBehaviour {
 
     public GameObject primary; 
     public GameObject secondary;
     private bool isPrimary; 
 
 
     void Start () {
         primary.SetActive (true); 
         secondary.SetActive (false); 
     }
     
     void Update () {
         if (Input.GetButtonDown("Mouse ScrollWheel")) {
             isPrimary = !isPrimary; 
 
         }
 
         if (isPrimary == true) {
                 secondary.SetActive(false); 
                 primary.SetActive(true); 
         }
 
         if (isPrimary == false) {
                 primary.SetActive(false); 
                 secondary.SetActive(true); 
         }
     }
 }
 
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Answer by MaxGuernseyIII · Oct 05, 2017 at 12:15 AM

A couple things. When you have a movement axis, you can't read it like it's a button...or at least I wasn't able to do so. You have to measure whether or not there was any movement. I put a little tolerance in the code just in case. Also, isPrimary starts out as false.

 using UnityEngine;
 
 public class weaponChange : MonoBehaviour
 {
   public GameObject primary;
   public GameObject secondary;
   private bool isPrimary = true;
 
   void Start()
   {
     SetWeaponVisibility();
   }
 
   void SetWeaponVisibility()
   {
     primary.SetActive(isPrimary);
     secondary.SetActive(!isPrimary);
   }
 
   void Update()
   {
     if (Mathf.Abs(Input.GetAxis("Mouse ScrollWheel")) > 0.1)
       isPrimary = !isPrimary;
 
     SetWeaponVisibility();
  }
 }
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