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Voice Phrase Catch in Unity
Hello developers! I would like to ask if it is possible to add voice recognition in my game. I did search it on the net before posting here, I know the basics of coding and I am aware that there are plenty of plugins out there. So as my budget remains zero and I have to figure out a free solution, my questions are:
Is it possible to add voice recognition in my game with a quite efficient script?
If yes, will it be with a reasonable performance for mobile phones? (Note that I need to check if the player said 3-4 phrases every moment)
What I am searching for is a class like Windows 10 made recently but be able to import it on other platforms (iOs, Android and Windows Phone more specifically).
Thank you in advance!
Short answer yes,
Long Answer, I can't tell you how to do it because i do not know how. one way i Suppose is to record once a certain pitch frequency or sound volume is detected in the microphone. from there using some magical coding skills to modulate and decode the sound and try to parse pieces of it into text by detecting certain patterns in pitch. so we can use it for our program. I can't say how easy that will be , Sound coding is out of my scope.
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