- Home /
Question is off-topic or not relevant
Compare 2 Recorded Voices?
Hello everyone, Good morning.
I am actually working on a app (for iOS and android) that will teach you the "Tajweed" (accent) of alphabets (In Arabic) and how to speak those alphabets.
So, what i need here? it's really a complicated thing but let me explain it to you. firstly i will record a voice from actual correct accent (It would be just a alphabet of arabic like "Alif", it will not be the whole song or sentence here) and save it into the app, now let user to speak, app gonna record his voice. and compare the user voice from actual voice.
Here are the parameter i need to compare.
Length of the speech (not length of the audio, means app should pick up just a speech).
Pitch of the speech.
Amplitude of the speech.
Anything that can compare the alphabet, like he spoke "alif" and any other parameter that will be useful in this comparison, as you know what i actually need.
here is the example app for same kind of stuff: https://itunes.apple.com/us/app/american-accent!/id520326878?mt=8
Thanks in advance, and it will be appreciable if anyone could help with the code.
Unity Answers is for specific technical questions. This question is extremely broad and will require many different systems to all the your criteria. There are also no information about what you have tried or searched for already to find a solution. So this is almost a "How Do I $$anonymous$$ake a Game" question and better suited for the forums, but as Tanoshimi said, it does not have much to do with Unity.
@GameVortex Thanks for the reply, yes let me tell you what research i have done and what am i doing right now... so i started from recording voices of different words, trying to fetch just a voice from the recorded audio, and i am writing down all parameters on paper right now to know what changes happen on different alphabets...
Btw Thanks for your kind help sir :)
@GameVortex i explained everything but i just want help in audio comparison
Answer by tanoshimi · Jan 27, 2015 at 11:00 AM
I don't see what this has to do with Unity - it's a general programming algorithms question. You might want to read about how Shazam approach their music recognition service - by creating a fingerprint of each song in their database and then comparing the spectrogram of a given input to find potential matches - you could try a similar approach with your spoken samples: http://www.ee.columbia.edu/~dpwe/papers/Wang03-shazam.pdf
Follow this Question
Related Questions
Compare two Audio Clips 1 Answer
2 Audio Comparison 0 Answers
Constant white noise on all mobile games, possibily causing battery drain 0 Answers
How to use Voice Recognition in Unity 3D? 2 Answers
Gap in audio playback on Android 1 Answer