Network Transform ignoring movement threshold
I've been working on this game for a while now, and I'm suddenly experience a serious issue with the network transform, which I haven't experienced before. My NetworkTransform component only updates the position every 2 units or so, which is absolutely unplayable. I have experienced some performance issues before, which were due to calling Debug.Log too much, but the fps does not decrease at all when this occurs, and stays at about 500 fps. I have done a lot of testing, and I'm certain it is updating slowly with distance, not time, and the Profiler does not show any large resource usage from any network components. This has only happened since I upgraded to unity 5.5.0b10, but upgrading/downgrading does not make any distance.
Has anyone got any ideas on how this can be fixed?
Here is a screenshot of my NetworkTransform component.
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