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Question by andydean565 · Feb 23, 2017 at 09:43 PM · networkingmultiplayer

Dynamically generating platforms other network

Hi I'm trying to randomly generating platforms using "Random.Range" which was working great on single player but now I'm trying to implement multiplayer each clients map is is created differently.

Does anyone know how I would randomly create the platforms where they will be the same on each client on the fly ?

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Answer by andrewlord1990 · Feb 23, 2017 at 11:21 PM

You would need to generate the platforms on the server and have the clients download the platform locations.

Or you would need to make the clients randomly create the platforms using the same seed to the random number generator.

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