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Emissive lighting not working in loaded scene
If I open my content scene directly in the editor and enter Game mode the emissive light (sphere) works properly illuminating the inside of the cube.
However if I start with the main scene and then load this content scene using SceneManager the emissive lighting seems 'broken'.
Can anyone tell me what is happening?
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Answer by Aaronvir · Apr 13, 2021 at 02:33 AM
I believe (although someone else should verify) you need to go into your post-processing and turn on the Bloom effect to be able to see emissive materials.
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