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Sonic Ether or Emissive Texture Render Distance help for Emergency Lights
Hello everyone, I am developing a firefighting and police Emergency game. The solution we have come up with for our emergency lights varies from Unity 5's Standard Emission and Sonic Ether's Textured Emissive Shaders. My question is does anyone know if their is a setting withing quality settings, sonic ethers source code or anything that would allow the emissive effect and color to be seen from a farther distance. Currently after a certain distance away from any object with the shader it just turns white and you can't see the effect anymore. Im trying to have it so that you can see emergency lights from a greater distance. If anyone has some advice it would help alont! I left some photos below as examples of how the lights look up close and from far away.
You're not going to have much luck asking for help with third party plugins here... I recommend you visit the site of the developer of the plugin and look for forums or a contact there.
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