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Creating Character Animations?
Hello All,
I have been searching around to learn how to create Character Animations, I want to learn more, but so far haven't been able to find any tutorials on how to create run animations, jump animations etc.
I am thinking of making a project in unity for school, I basic animation video, like a person getting out of a car, and running towards a house, etc.
Again, I have looked around, but haven't been able to find any tutorials. Maybe I'm not searching the right thing.
Thanks for all your help in advance!
-TehJamDude
Answer by meat5000 · Nov 21, 2013 at 03:18 AM
Perhaps take a look at Blender and it's modelling/animation capabilities. There are loads of tutorials on modelling, rigging and animating.
Take a look at CGCOOKIE as a good place to start for tuts on Unity and Blender.
If I used Blender to create animations, would I be able to use them in unity?
Yes :)
But you will encounter many trials along the way. Stay frosty and good luck :)
Thank you for you help, but is there any way to create them in unity, or not?
You can create animations with curves but you really need a model and rig to apply it to. You can't do that in Unity.
$$anonymous$$aybe you could get some basic free models from the Unity asset store to play around with.
I downloaded a few models, and I watched a tutorial on how to create a rigged character, with an avatar. I rigged my characters, but I don't know how to "create" the animations. Like make their leg move and things like that.
Answer by ejpaari · Nov 21, 2013 at 07:50 PM
Creating animations can be difficult and take some time especially if you are not familiar with that. If you are planning to do a simple Unity-project and not to focus on animation, you could just get some animations from the Asset Store.
The problem with that, is I'm trying to make a movie type project, and I know how difficult it can be. I just don't seem to be understanding how to create the animations, I have been looking for tutorials, but i can't seem to be able to find any.
Basically, it goes like this:
Create a model and texture it.
Add bones to the model, creating a skeletal structure (a "rig")
assign vertices to each bone, with some vertices sharing bones, so smooth deformations are possible (skinning / rigging).
move and rotate bones to create animations via keyframes
export the model along with it's bones and animation frames to Unity3D
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