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What is the best way of spawning a customisable gameobject over a network?
My aim here is to have a multiplayer robot game, where you first design a robot by changing its components position/rotation and scale, then join/host a server and fight someone else's robot. 
 
 My plan at the moment is to have every single robot component in the game included in the list of 'Registered Spawnable Prefabs' on my networkManager script. Then I'll give the server Positional/Rotational & Scaling data as to how each component should look. 
 
 Is this the right direction to go for spawning custom gameobjects? or is there a way of somehow saving and transferring the client's main robot gameobject to send to the server to spawn? 
 
 Apologies if this question is vague, I've watched/read quite a few tutorials but I'm still a bit confused as to the best approach of spawning customisable gameobjects over networks. Cheers for any help =) 
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