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Question by IvanDonat · Sep 13, 2012 at 11:47 AM · gameobjectnetwork

Can you serialize GameObject.active

Hey guys. I am making a multiplayer game and it has 2 stages, players from 1 don't see players from other. I do not want to destroy the objects from other stage.

If I make all my objects in other stage !active, and serialize the "active". Will it be made !active for other players too?

Thanks

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