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Texture issue
Hi,
I'm currently working on a project with several trees in it. Each tree consists of 2 polygons with some textures on it. I've created 2 Screenshots that display the problem.
The first image shows my trees in the Editor-View: http://imageshack.us/photo/my-images/850/23689314.png/ The second image shows the trees after zooming out: http://imageshack.us/photo/my-images/692/57036879.png/
The second image shows a strange behaviour. Some pixels of my tree texture are blue and yellow when I zoom out.
Can somebody help me with this problem?
Thanks in advance
Answer by john-essy · Oct 25, 2011 at 12:35 PM
Have you tried building the game and see if that still happens? Might just be the editor
Hi,
thanks for your answer. I've tried that a few days ago but with no success. the stange behaviour is also visible in the executable file and I haven't found a solution for this problem yet.
Have a look at the mipmaps for your tree textures- see if that sheds any light on the problem.
Hi,
@syclamoth I checked the mipmaps of my textures in dds-Format and they looked ok. I've reimported the texture-files in tif-Format to see what happens, when Unity itself generates the mipmaps. Now it works fine. Unity seems to have problems with some DDS-files. Thanks for your help.
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