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Question by sub0 · Jun 28, 2011 at 08:08 PM · texturefbxcity

need help in texturing a city..

Hi

Today I exported a textured city (.FBX) from CityEngine and imported it to my scene in unity.

The problem is that it takes too long to assign every cube or object of the city with its texture and sometimes I assign them in a wrong way. Is there a way to assign them automatically by unity?

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Answer by DaveA · Jun 28, 2011 at 08:28 PM

Not having used it, did you make sure that it is exporting textures, and everything is going into Assets or some sub-folder thereof? In theory it should just work. Could be the texture files are going somewhere the model isn't pointing to??

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avatar image sub0 · Jun 28, 2011 at 08:40 PM 0
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Cityengine exports the fbx file and exports the textures in a folder. And then I drag the fbx file and the textures into unity. This is what I do.

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Answer by Borgo · Jun 28, 2011 at 08:33 PM

The Unity uses any folder called "Textures" to search the textures. See the documentation below:

place your textures in a folder called "Textures" next to the scene file, or in any folder above it.

http://unity3d.com/support/documentation/Components/class-Mesh.html

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