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Question by importguru88 · Jul 23, 2016 at 01:56 AM · animationlayersidhash

How do I check to see if animation layer is playing with hash id on Unity3d

I am using an hash id so I can make the enemy ai die animation work . But thing it has to gameobject has to deactivate . I am transitioning from anystate to die animation . Here is what I got for code :

 protected virtual void Awake()
         {
            dieState =  Animator.StringToHash("Base Layer.Die");
 
            anim = GetComponent <Animator>();
             m_GameObject = gameObject;
             m_Transform = transform;
             m_Rigidbody = GetComponent<Rigidbody>();
 
             SharedManager.Register(this);
 
             m_CurrentHealth = m_MaxHealth;
             m_CurrentShield = m_MaxShield;
 
             // Register for OnRespawn so the health and sheild can be reset.
             EventHandler.RegisterEvent(m_GameObject, "OnRespawn", OnRespawn);
         }
 
   // Deactivate the object if requested.
             if (m_DeactivateOnDeath) {
                 Scheduler.Schedule(m_DeactivateOnDeathDelay, Deactivate);
                     GetComponent<AudioSource>().Play();
                         anim.SetBool("isDead", false);
 
                     
             }
         }
 
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avatar image importguru88 · Jul 23, 2016 at 01:59 AM 0
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The animation check has to go in here : In the if statement.

  if (m_DeactivateOnDeath ||   ) {
                 Scheduler.Schedule(m_DeactivateOnDeathDelay, Deactivate);
                     GetComponent<AudioSource>().Play();
                         anim.SetBool("isDead", false);
 
                     
             }
         }
 

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