- Home /
How to disable/override a part of an animation created in Unity 2017.4
Hi, I have an animation created in Unity (not imported from external animation programs), a flying monster with 2 flapping wings. I'm making a game where the player can break certain parts of the monster, and those parts should be "disabled" (stops flapping, stops animating normally, looks wrecked).
But since I created the animations using Unity, I don't know how to create an "avatar" for it, so I can't use animator layers to partially disable these broken parts.
Please help me to figure this out, thank you very much for your time!
Your answer
Follow this Question
Related Questions
Can animation clips be swapped out of the animator override controller in runtime? 1 Answer
Animator Layer executes when weight equals zero 1 Answer
Trouble using root motion. 0 Answers
Why isn't my gun showing up when I play in maximised mode? (Mechanim Animator) 1 Answer
How to change animation clips of an animator state at runtime? Is there a way? 5 Answers