- Home /
Question by
CrispulentCrisps · Jan 05, 2021 at 06:18 PM ·
animation2dlayersskeleton
Unity 2D animation layers stop other animation layers.
I am currently trying to make a mini-boss with skeletal animation layers for arms and legs. Problems occur when both layers are given the weight of 1 where depending on the position of the layers changes what part of the sprite actually animates fully. an example would be if legs was last then the arms would move less than if the arms were last. Any help would be appreciated :)
showoff.png
(34.1 kB)
Comment
Your answer
Follow this Question
Related Questions
Need help on skeletal Animation 0 Answers
How can I handle dynamic 2D animations? 0 Answers
How to move object in front of another object? 1 Answer
Scissor tool with 2d sprite 0 Answers