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Question by Bentoon · Jun 03, 2020 at 05:38 PM · lightmapbaking

light baking multiple objects

Hello

I have a model of multiple floors of an apartment building each room and each hall are their own exported model with UV's. In Unity they are set to Lightmap UV and they are static.

Individually all the room and halls and floors work Beautifully but together they are screwey... I even have a light probe group there. All lights are set to baked...See the main room here is ok but they Hallways are awful... ! THANKS alt text

bake.jpg (268.4 kB)
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Answer by Bentoon · Jun 05, 2020 at 03:27 PM

Not sure what this is but Jennifer Nordwall talk @ Unite seems to address subtleties in baking that will help https://www.youtube.com/watch?v=pcXpY_IBSeU ~be

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