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Lightmap baking problem
I have an extremely basic scene that only has a terrain and this single rock. Baking the lightmap with the CPU works fine. Baking with the GPU creates this white emissive surface. Anyone know what's going on? I know the GPU baking is in Preview but it's been several years now and this is still an issue. Is everyone just limited to CPU still?
bakedcpu.jpg
(52.9 kB)
bakedgpu.jpg
(49.5 kB)
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