Stubborn Ambient Light, Ambient sky
Hi!
I've now tried to find an answer to this for 2 days. Either I'm really bad at googling or something is so simple I'm to stupid to understand.
When making a new scene I'm kinda expecting a completely black scene with no light what so ever. Now if there is a light source when creating an new scene I'm expecting all light to be removed when removing it. But this is not the case. There is somehow a permanent skybox stuck in the nothingness that is my empty scene.
This is not it:
There is always some kind of reflection and lighting in the scene, what ever I do.
(What I've already tried. Removing all things in a scene, Change every setting I could think of.
)
Please, kind community. Help a student out. Where can I end my missery and remove this unlogical sky?
Love, An previous UE4 user ready for conversion.
Your answer
Follow this Question
Related Questions
Why is lighting (or reflections) different on mobile (Android & iOS) builds 0 Answers
Resources/unity_builtin_extra not found 0 Answers
Strange reflection on surfaces after changing clipping values? 1 Answer
Reflection source of Environment Lighting exported as HTML5 does not work on some web browsers. 0 Answers
Dynamic light elements not reflecting on environment in final build. How do I fix that? 0 Answers