Question by
wrosser3 · Jan 16, 2017 at 06:42 AM ·
lightingbuild-errorreflection
Dynamic light elements not reflecting on environment in final build. How do I fix that?
I'm working on a project with several brightly glowing objects (glow done via the light component, as usual). However, the light only seems to reflect off the player character and the monsters (mobile objects), but not the static environment elements in the final build. In the preview Window, everything works just fine, but when I build for windows, the light vanishes. It doesn't seem to be a script issue, as far as I can tell. How do I fix this?
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