Question by
ThePixelGuy · Aug 28, 2020 at 11:48 AM ·
buildlightingrenderingreflectionrendersettings
Why is lighting (or reflections) different on mobile (Android & iOS) builds
In the Scene and Game windows, the beads in the game look just the way I want. This is the Game window view:
But in both the iOS and Android builds, the beads' reflections are undesired, here is how they look:
The reflections still seem to be there -though I am not sure- but they are VERY thin. I tried a few fixes but none of them helped me. Why is this happening, and what is the way to get around this? FYI, I am using Universal Render Pipeline (URP).
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