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Question by
naked_chicken · Oct 09, 2012 at 12:17 PM ·
shaderskyboxlod
Why don't shader LODs work on skybox?
I've written a shader with two sub shaders, both set to a different LOD levels.
If I put a material with that shader on an object then the shader LODs work fine
but if I put it on a skybox component on my camera then it won't update...
Comment
shader LODs don't use distance they're set by shader.maximumLOD in script. Doing so works fine on an object but not the skybox.
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