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Question by Batman009876 · Oct 24, 2013 at 07:48 PM · 3d modelspixel arttextureing

How to Make a Pixel/Retro Texture for a Game?

Hello Unity Community! Today I would like to know how to make a Pixel Texture for a game? Like you see all those retro blocky textured games like you see in a lot of indie games Also. Im average at Blender, I can do some modeling. But I also want to know how to make my character Pixel and once I make him and put the model in Unity 3D. How do I make him move with controls? (W,D,A,S) alt text

That's what I am kind of looking for with I say pixel and retro looking Thank you

-Stuart

zombie.png (67.1 kB)
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Answer by Sisso · Oct 24, 2013 at 09:39 PM

Simple use a quad with a texture, change the texture dynamically to animate.

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avatar image Batman009876 · Oct 24, 2013 at 10:19 PM 0
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Can you send me a link to how I do that please?

avatar image Sisso · Oct 24, 2013 at 10:27 PM 0
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Try to search how to develop 2D games in unity3d, "unity3d animated sprites" or even NGUI.

Like @jonnyhopper said, this is a very big question.

avatar image Batman009876 · Oct 24, 2013 at 10:30 PM 0
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Ok. Thanks for you help. I shall try to look it up. Thanks again

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Answer by jonnyhopper · Oct 24, 2013 at 10:02 PM

That's a pretty big question: Basically "How do I make a game?" The answer to that is contained within many of the questions on this forum.

In terms of pixel art, the main thing is to set the Filter mode on the texture to be Point and set Format to Truecolor - that'll give you the crisp details you need. Otherwise it compresses the texture (which affects the colours) and blends between colours when you're drawing the texture.

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