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This question was closed Dec 29, 2015 at 02:40 PM by Subglitch for the following reason:

Provided example demonstrates the issue not very well. Corresponding bug was reported to the Unity Support and better more suitable example was provided to the specialist from Unity Support.

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Question by Subglitch · Dec 29, 2015 at 11:05 AM · ui5.3

Again. UI elements wrong size and position in Fullscreen standalone with non-native resolution

Guys, after upgrading from 5.1.0 to 5.3.1 I discovered very strange problem - all my UI elements have wrong position and size when run in Fullscreen standalone with non-native resolution.

For example, scene from attachment (link) in my native resolution (3840x2160) looks correct (example 1), but in lower resolution (1920x1080) it looks wrong (example 2):

alt text

There are some talks regarding similar issues, for example this: http://forum.unity3d.com/threads/fullscreen-gui-bug.338181/

And similar case in IssueTracker (which status is FIXED): http://issuetracker.unity3d.com/issues/build-canvas-elements-are-placed-incorrectly-when-setting-non-native-resolution-in-standalone-build

But I feel that this issue is not exactly the same - I have no problems with mouse position at all. The problem is only with UI size and position.

Recent patch - 5.3.1p1 has not resolved this issue.

Please help!

example.jpg (56.6 kB)
issue-uisize.zip (7.5 kB)
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avatar image MichaelZawadzkiAmplify · May 31, 2016 at 02:52 PM 0
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Can we please get some info on this? This is happening to us on 5.3.1.

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