Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lapislazino · Jan 09, 2020 at 01:15 PM · windowsuniversal

Exceptions thrown in minimal Hololens Project

When i create a new project and follow the instructions here, i get the following exceptions after building and deploying to the device (full VS output included). The project runs and does not crash, however no Debug.Log messages are displayed in the VS console.


I am using Unity 2019.2.11f1 and Visual Studio 2019 16.03.10

Unity build configuration is Release with Development Build enabled. VS solution is build in Release but with Debugging.


Any help would be much appreciated as i have no clue where those exceptions are coming from and need a clean working project before moving further on.


 'HoloCV_MinimalTest.exe' (Win32): Loaded 'U:\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_Win32.Lino\HoloCV_MinimalTest.exe'. Symbols loaded.
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\ucrtbase.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\kernel32legacy.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'U:\Programs\WindowsApps\Microsoft.VCLibs.140.00_14.0.27810.0_x86__8wekyb3d8bbwe\vccorlib140_app.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\msvcp_win.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'U:\Programs\WindowsApps\Microsoft.VCLibs.140.00_14.0.27810.0_x86__8wekyb3d8bbwe\vcruntime140_app.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'U:\Programs\WindowsApps\Microsoft.VCLibs.140.00_14.0.27810.0_x86__8wekyb3d8bbwe\msvcp140_app.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\forwarders\kernel32.dll'. 
 The thread 0x11d4 has exited with code 0 (0x0).
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\procthreadexthost.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\kernel.appcore.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\twinapi.appcore.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\rmclient.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\WinTypes.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\Windows.UI.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\win32u.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\MinUser.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\TextInputFramework.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\InputHost.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\gdi32min.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\CoreUIComponents.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\CoreMessaging.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\d2d1.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\propsys.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\ntmarta.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\advapi32legacy.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\dcomp.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\bcrypt.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\OneCoreUAPCommonProxyStub.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\Windows.Graphics.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\Windows.Shell.ServiceHostBuilder.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'U:\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_Win32.Lino\UnityPlayer.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\D3D12.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\mfplat.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\mfreadwrite.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\forwarders\version.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\RTWorkQ.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\ExecModelClient.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\Windows.Storage.ApplicationData.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\windows.storage.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi_onecore.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\MrmCoreR.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'U:\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_Win32.Lino\AudioPluginMsHRTF.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\HrtfApo.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\execmodelproxy.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'U:\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_Win32.Lino\MinimalHoloDll.dll'. Symbols loaded.
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\Windows.Devices.Enumeration.dll'. 
 Exception thrown at 0x77163072 in HoloCV_MinimalTest.exe: Microsoft C++ exception: Cn::XH at memory location 0x00EFE4C4.
 onecoreuap\windows\moderncore\inputv2\inputhost\components\cursor\client\cursorclient.cpp(43)\InputHost.dll!6F44AAA3: (caller: 6F44AC1C) ReturnHr(1) tid(13a8) 87B20809 onecoreuap\windows\moderncore\inputv2\inputhost\components\cursor\client\cursorclient.cpp(75)\InputHost.dll!6F44AC33: (caller: 6F41951D) ReturnHr(2) tid(13a8) 87B20809 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\UiaManager.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\Windows.UI.Core.TextInput.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'U:\Users\DefaultAccount\AppData\Local\DevelopmentFiles\Template3DVS.Release_Win32.Lino\GameAssembly.dll'. Symbols loaded.
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\Windows.Networking.Connectivity.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\Windows.Networking.HostName.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\wshbth.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc6.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\dhcpcsvc.dll'. 
 Exception thrown at 0x77163072 (KernelBase.dll) in HoloCV_MinimalTest.exe: 0x000006A6: The binding handle is invalid.
 Exception thrown at 0x77163072 (KernelBase.dll) in HoloCV_MinimalTest.exe: 0x000006A6: The binding handle is invalid.
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\FWPUCLNT.DLL'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\nlaapi.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\Windows.ApplicationModel.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\ResourcePolicyClient.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Unloaded 'C:\Windows\System32\ResourcePolicyClient.dll'
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\igd10iumd32.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\msvcp120.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\msvcr120.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\ncrypt.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\ntasn1.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\igdusc32.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\Windows.Media.Devices.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\DevDispItemProvider.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\threadpoolwinrt.dll'. 
 The thread 0x1630 has exited with code 0 (0x0).
 The thread 0xd1c has exited with code 0 (0x0).
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\Windows.Gaming.Input.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\Windows.Devices.Sensors.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\biwinrt.dll'. 
 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(1) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(2) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(3) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(4) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(5) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(6) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(7) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(8) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(9) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(10) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(11) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(12) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(13) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(14) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(15) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(16) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(17) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(18) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(19) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(20) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(21) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(22) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(23) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(24) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(25) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(26) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(27) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(28) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(29) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(30) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(31) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(32) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(33) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(34) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(35) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(36) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(37) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(38) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(39) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(40) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(41) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(42) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(43) tid(bd8) 8685C003 Exception thrown at 0x77163072 (KernelBase.dll) in HoloCV_MinimalTest.exe: WinRT originate error - 0x80040111 : 'Windows.UI.WindowManagement.DisplayRegion'.
 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(44) tid(bd8) 8685C003 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'. 
 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(45) tid(bd8) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!7130F86B: (caller: 71312723) ReturnHr(46) tid(bd8) 8685C003 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\profext.dll'. 
 onecoreuap\drivers\mobilepc\sensors\convergence\api\winrt\public\internal\viewpositiontrackerinternal.h(94)\Windows.Devices.Sensors.dll!58DE33D0: (caller: 58DE23EF) Exception(1) tid(13a8) 80040111 ClassFactory cannot supply requested class
 Exception thrown at 0x77163072 in HoloCV_MinimalTest.exe: Microsoft C++ exception: wil::ResultException at memory location 0x00EFDDB0.
 Exception thrown at 0x77163072 in HoloCV_MinimalTest.exe: Microsoft C++ exception: [rethrow] at memory location 0x00000000.
 onecoreuap\drivers\mobilepc\sensors\convergence\api\winrt\public\internal\simpleorientation.cpp(127)\Windows.Devices.Sensors.dll!58DE1AA7: (caller: 58DDB5FC) Exception(2) tid(13a8) 80070490 Element not found.
 Exception thrown at 0x77163072 in HoloCV_MinimalTest.exe: Microsoft C++ exception: wil::ResultException at memory location 0x00EFDFF8.
 Exception thrown at 0x77163072 in HoloCV_MinimalTest.exe: Microsoft C++ exception: [rethrow] at memory location 0x00000000.
 onecoreuap\drivers\mobilepc\sensors\convergence\api\winrt\public\internal\sensorserver.cpp(46)\Windows.Devices.Sensors.dll!58DD8561: (caller: 58DD591F) ReturnHr(1) tid(13a8) 80070490 Element not found.
 onecoreuap\drivers\mobilepc\sensors\convergence\api\winrt\public\lib\simpleorientationsensor.cpp(160)\Windows.Devices.Sensors.dll!58E3B90D: (caller: 58E39E09) ReturnHr(2) tid(13a8) 80070490 Element not found.
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\windows.applicationmodel.datatransfer.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\coml2.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\iertutil.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\ie_shims.dll'. 
 'HoloCV_MinimalTest.exe' (Win32): Loaded 'C:\Windows\System32\ClipboardServer.dll'. 
 Exception thrown at 0x77163072 in HoloCV_MinimalTest.exe: Microsoft C++ exception: Il2CppExceptionWrapper at memory location 0x020FEE60.

 


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

121 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Creating multiplayer mode in my mobile game - how to? 1 Answer

Why Game Frames per second drops to almost zero on SurfacePro? 1 Answer

In a UWP app, how do I distinguish between xbox one and windows? 0 Answers

Building for UWP fails. Missing reference 1 Answer

#if ENABLE_WINMD_SUPPORT does not pass. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges