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Generate Polygons and Colliders Runtime in 2D Game
Basically I was trying to develop Scale game so my initial research was running about this.
Here is the short video about game so you can understand whole game concept:
Scale - best score ever
Now in full game play, step by step polygons get generated as you place cutter shape on polygon object.
So what do you think, the polygon object actually a 2d sprite object or its 3d model object? As per its look and clarity, its kind of 2d sprite I am thinking.
Through Google, I found these options for polygon generation:
Triangulator
How to draw 2D polygon?
UnityPatterns/PolyMesh
And for generating polygon collider, I found this option:
Advanced Polygon Collider
Now please share your side opinion or thinking for generating polygons at runtime. If you have other simple way exist then please point me that so I can start programming work for Scale kind of game.