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Question by julinzp · Jan 09, 2019 at 10:49 AM · positionmeshesmeshrendererhumanoid

How to move the lowest vertex of a humanoid mesh on y-axis?

My problem is that I spawn humanoid with different textures, which can influence the y position, thus I wander how is it possible to change the lowest vertex of a mesh somehow through script in order to set it y position to 0.

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Answer by Klarzahs · Jan 09, 2019 at 10:59 AM

Hi,

You can access a mesh and iterate over every vertex to find the lowest one. Accessing can be done with

 Vector3[] verts = gameobject.GetComponent<MeshFilter>().mesh.vertices;

See here for more info. After you changed your vertex, you'll have to reassign the vertices to the mesh and recalculate normals / bounds. Its probably best not to do it in every update step ;)

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avatar image julinzp · Jan 09, 2019 at 11:22 AM 0
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I am trying to code it like this, however I always get an array out of range error when i assign verts[0]

  //FINDING LOWEST VERTEX 
         Vector3[] verts = GetComponent<$$anonymous$$eshFilter>().mesh.vertices;
         lowestVertex = verts[0];
         for (int i = 0; i < verts.Length; i++)
         {
             if (verts[i].y < lowestVertex.y)
                 lowestVertex = verts[i];
         }
         Debug.Log("lowest vertex is" + lowestVertex);

avatar image Klarzahs julinzp · Jan 09, 2019 at 02:24 PM 0
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Are you maybe using a shared mesh? Try GetComponent().shared$$anonymous$$esh; It otherwise should work, can you step through it in VS and have a look at the vertices? Oh and check if you are grabbing the correct $$anonymous$$eshFilter and if it has the correct mesh linked

avatar image julinzp Klarzahs · Jan 11, 2019 at 12:58 PM 0
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Likning the correct mesh totally solved my issue, thank you!

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