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Unity IAP - Could not resolve type with token 01000025
Hi all,
I'm currently on the latest BETA build, I believe IAP were working before I upgraded, however I am now receiving a error within the editor.
I can't seem to find any help on this issue anywhere else. Anyone had the same problem? How can I fix this?
TypeLoadException: Could not resolve type with token 01000025 (from typeref, class/assembly SimpleJson.SimpleJson, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) UnityEngine.Purchasing.PurchasingManager.OnPurchaseSucceeded (System.String id, System.String receipt, System.String transactionId) (at /Users/stevenb/unity-src3/Extensions/UnityPurchasing/Runtime/Purchasing/PurchasingManager.cs:111) UnityEngine.Purchasing.JSONStore.OnPurchaseSucceeded (System.String id, System.String receipt, System.String transactionID) (at :0) UnityEngine.Purchasing.FakeStore.<>n__0 (System.String id, System.String receipt, System.String transactionID) (at :0) UnityEngine.Purchasing.FakeStore+<>c__DisplayClass15_0.b__0 (System.Boolean allow, UnityEngine.Purchasing.PurchaseFailureReason failureReason) (at :0) UnityEngine.Purchasing.FakeStore.FakePurchase (UnityEngine.Purchasing.ProductDefinition product, System.String developerPayload) (at :0) UnityEngine.Purchasing.FakeStore.Purchase (System.String productJSON, System.String developerPayload) (at :0) UnityEngine.Purchasing.JSONStore.Purchase (UnityEngine.Purchasing.ProductDefinition product, System.String developerPayload) (at :0) UnityEngine.Purchasing.PurchasingManager.InitiatePurchase (UnityEngine.Purchasing.Product product, System.String developerPayload) (at /Users/stevenb/unity-src3/Extensions/UnityPurchasing/Runtime/Purchasing/PurchasingManager.cs:60) UnityEngine.Purchasing.PurchasingManager.InitiatePurchase (UnityEngine.Purchasing.Product product) (at /Users/stevenb/unity-src3/Extensions/UnityPurchasing/Runtime/Purchasing/PurchasingManager.cs:38) Purchasing.BuyProductID (System.String mProductId) (at Assets/Scripts/Classes/Purchasing.cs:85) InitScreenStore+c__AnonStorey0.<>m__0 () (at Assets/Scripts/Classes/Screen Initialisation/Store/InitScreenStore.cs:59) UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:166) UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58) UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction
1[T1] functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update()`
Don't post any issues related to the beta program on UnityAnswers. $$anonymous$$eep in $$anonymous$$d that any beta version is not meant and not recommended to be used in any sort of production. The beta version only exists to perform beta testing. You should read the guide-to-beta-testing.
UnityAnswers is a knowledge base for the Unity engine.any issues related to a beta version is irrelevant as the beta branch is seperate from the latest stable / recommended version. Any features / bugs / changes a beta version might have could be removed in the next release.