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Question by 12boulla · Feb 02, 2018 at 07:56 PM · errorimportbuild-erroriapinapp purchase

Enabling IAP causes Build Errors

Hi,

I am trying to implement IAP into my Android game. However, whenever I import the files, the build fails. If I remove the files imported, building works fine. The errors are as follows:

 IOException: Win32 IO returned ERROR_BROKEN_PIPE. Path: C:\Users\Alex\Documents\UnityProjects\Missile Strike\[Unknown]
 System.IO.FileStream.FlushBuffer (System.IO.Stream st) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:1040)
 System.IO.FileStream.FlushBuffer () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:1054)
 System.IO.FileStream.Flush () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:859)
 System.IO.StreamWriter.Flush () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:191)
 System.IO.StreamWriter.Dispose (Boolean disposing) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:162)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

.

 Build completed with a result of 'Failed'
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

.

 UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172 
   at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


Any help in solving this issue is greatly appreciated, thanks.

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