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Question by neXib · Sep 20, 2017 at 10:12 PM · audioplayeroculus rift

Oculus Rift - Audio only in ear, not positional

Hi. I am having a problem getting audio sources to stay with their object. As in if I move away from an audio source it doesn't really get lower in my ears. I have been getting VRTK movement to work with Oculus camera rig and avatar, so I'm thinking there may be a bug somewhere. I have these errors in console, can they be related?

 Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption.
 UnityEngine.Transform:SetParent(Transform)
 OvrAvatar:AddRenderParts(OvrAvatarComponent, ovrAvatarComponent, Transform) (at Assets/OvrAvatar/Scripts/OvrAvatar.cs:591)
 OvrAvatar:AddAvatarComponent(GameObject, ovrAvatarComponent) (at Assets/OvrAvatar/Scripts/OvrAvatar.cs:156)
 OvrAvatar:UpdateSDKAvatarUnityState() (at Assets/OvrAvatar/Scripts/OvrAvatar.cs:342)
 OvrAvatar:Update() (at Assets/OvrAvatar/Scripts/OvrAvatar.cs:498)
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