There is a problem with my script...
It says in line 30 is a problem. Also when I try to add my script to an empty game object it says that the script does not exist.
using UnityEngine; using System.Collections;
public class AudioManager : MonoBehaviour {
float masterVolumePercent = .2f;
float sfxVolumePercent = 1;
float musicVolumePercent = 1f;
AudioSource[] musicSources;
int activeMusicSourceIndex;
public static AudioManager instance;
Transform audioListener;
Transform playerT;
void Awake() {
instance = this;
musicSources = new AudioSource[2];
for (int i = 0; i < 2; i++) {
GameObject newMusicSource = new GameObject ("Music source " + (i + 1));
musicSources[i] = newMusicSource.AddComponent<AudioSource> ();
newMusicSource.transform.parent = transform;
}
audioListener = FindObjectOfType<AudioListener> ().transform;
playerT = FindObjectOfType<Player> ().transform;
}
void Update() {
if (playerT != null) {
audioListener.position = playerT.position;
}
}
public void PlayMusic(AudioClip clip, float fadeDuration = 1) {
activeMusicSourceIndex = 1 - activeMusicSourceIndex;
musicSources [activeMusicSourceIndex].clip = clip;
musicSources [activeMusicSourceIndex].Play ();
StartCoroutine(AnimateMusicCrossfade(fadeDuration));
}
public void PlaySound(AudioClip clip, Vector3 pos) {
if (clip != null) {
AudioSource.PlayClipAtPoint (clip, pos, sfxVolumePercent * masterVolumePercent);
}
}
IEnumerator AnimateMusicCrossfade(float duration) {
float percent = 0;
while (percent < 1) {
percent += Time.deltaTime * 1 / duration;
musicSources [activeMusicSourceIndex].volume = Mathf.Lerp (0, musicVolumePercent * masterVolumePercent, percent);
musicSources [1-activeMusicSourceIndex].volume = Mathf.Lerp (musicVolumePercent * masterVolumePercent, 0, percent);
yield return null;
}
}
}
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