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Question by OrdinaryDev83 · Aug 02, 2017 at 10:27 PM · uibug

UI Dropdown bug

So I have this problem : problem UI

As you can see the dropdown is hidden behind the Panel. Here are my Canvas settings: settings If you need further information, tell me! Thanks in advance.

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sans-titreeee.png (25.4 kB)
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avatar image bart1259 · Aug 03, 2017 at 01:41 AM 0
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http://answers.unity3d.com/questions/874238/unity-46-ui-bring-element-in-front.html

avatar image OrdinaryDev83 bart1259 · Aug 03, 2017 at 10:29 AM 0
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Sounds good, doesn't work. Why should I break the entire Dropdown hierarchy while it should work without doing it?

avatar image Amadeone · Jun 16, 2018 at 10:39 AM 0
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I have the same problem. I'll try one solution that I came up with and then tell you if it works.

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Answer by Amadeone · Jun 16, 2018 at 11:39 AM

I came up with a solution. Just place that script on the dropdown object: using UnityEngine; using System.Collections;

 public class DropdownRepair : MonoBehaviour
 {
     public Transform dropdownList;
     //It's public, so we can see if the script works.
 
     public void Repair()
     {
         StartCoroutine(SetDropDownList());
     }
     void RepairPartTwo()
     {
         dropdownList.gameObject.GetComponent<Canvas>().overrideSorting = false;
     }
     IEnumerator SetDropDownList()
     {
         yield return new WaitForSeconds(0.1f);
         if (dropdownList == null)
             dropdownList = gameObject.transform.GetChild(3);
         RepairPartTwo();
     }
 }

Also I'm a noob, so if someone knows how to correct this, please do it.

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avatar image OrdinaryDev83 · Jun 16, 2018 at 11:46 AM 0
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This topic is very old but, I found in my old projects and fount this line of code :

 GetComponentInChildren<Canvas> ().sortingLayerName = "UI";

I basically just set the thing in a superior sorting layer. You can also just check your hierachy it kinds of work like this :

 -back
 -...
 -front
avatar image Amadeone OrdinaryDev83 · Jun 16, 2018 at 09:00 PM 0
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Ok. At least I've solved that problem for myself.

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